Loading…
Thursday, August 8 • 3:40pm - 4:05pm
Collaborative Gamified AR Language Learning

Sign up or log in to save this to your schedule and see who's attending!

Inspired by Holden and Sykes (2011) place-based Spanish augmented reality (AR) game Mentira, I developed two place-based AR gamified systems for French second language (FL2) learning. Explorez and VdeUVic are collaborative virtual narrative treasure hunts. At different locations on campus, players interact with characters that give them quests including clues or options to further the storyline. These interactions take place in the form of written text or audio and video recordings, encouraging students to develop language skills both written and oral. Students choose their own learning path and advance at their own pace. This design-based research draws on sociocultural theory and the social nature of language learning, emphasizing learner interactions as a principal learning force (see Vygotsky, 1986). Central is the notion of mediation, a process involving social interaction and the use of tools to facilitate higher mental activities and skills (Lantolf & Thorne, 2000).  This research entails a mixed-method case study analysis of 3 cohorts of 100-level FL2 university students play-testing the two ARIS AR mobile systems.
My analysis explores potential benefits and limitations of the learning-tools, focusing on CSCL, specifically, seeking answers to the following questions: What are the students’ perceptions of their learning experience? Which elements do they identify as useful for language acquisition? How do they collaborate in order to complete the tasks? In what ways do the students collaborate to develop a meaning through the learning experience?

Holden, C. & Sykes, J. (2011). Leveraging mobile games for place-based language learning. International Journal of Game-Based Learning (IJGBL), 1(2), 1-18.
Lantolf, J. P. & Thorne, S. L. (2000). Sociocultural theory and second language learning. Oxford: Oxford University Press.
Vygotsky, L. S. (1986). Thought and language-Revised edition. Cambridge, MA: MIT Press.

Speakers
avatar for Bernadette Perry

Bernadette Perry

INTD PhD student , Department of Computer Science & Department of French, University of Victoria, BC Canada
My research focuses on the gamification of second-language acquisition (specifically FL2) through quest-based learning and augmented reality.


Thursday August 8, 2019 3:40pm - 4:05pm
Industry 3rd Floor

Attendees (12)